Exhibit A: Mall Madness
Let me be clear here. The goal of this game was to spend money. Faster than anyone else. Whoever spent money the fastest won the game. The game used the same marketing techniques stores use, that sales were limited time only, limited quantity, and that if you don't have it first you're missing out. Mall Madness was like real life. And the box had these really cool-looking girls on it who were shopping for rad things like boomboxes and those mini backpacks everyone had in the early 90s ( you know what I'm talking about. Don't deny it). Everyone who was anyone had it. And we played it often.
We learned that as long as it's on sale, it's totally worth it-even if you don't need it.
We learned that whenever you spend all the money on your credit card, you just need to go to the ATM. It's a magical money dispenser.
And we wonder why people have a hard time with money management if this is how we spend our formative years?
Because I don't wonder. Mall Madness has a lot to answer for. Other than being fully awesome of course.
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